Archive for the ‘Personal’ Category

Card Deck Version 0.5

Monday, December 28, 2009 16:50 No Comments

I got the urge to do some programming over the holidays and since one of my ideas was for a card game I thought I would create a deck of regular playing cards that could be used for playing any card game which uses a regular deck. Basically the deck includes all 52 cards plus [...]

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WP Page Layout & Text Updates

Sunday, December 27, 2009 0:43 No Comments

If you were surfing my site today you may have noticed that the look and feel of the site was changing frequently.  This was in preperation for another page on my website.  Today I decided it was time to change the layout of my WP pages a bit to make more room.  Thus I took [...]

This was posted under category: ForeverOdd.com, WordPress Tags: , , , , , , , , , ,

Packagers & Installers

Tuesday, July 14, 2009 13:35 No Comments

A while back I was surfing the Internet for a few days, in search of a way to package my Java application to make it executable (ideally on multiple operating systems).  I am able to make it an executable jar file, however, this did not solve wanting to have the documentation installed (well optional) with the program itself.
I [...]

This was posted under category: Programming Tags: , , , , , , , ,

SOS Version 1.0

Friday, July 10, 2009 16:59 No Comments

I am proud to announce the release of my SOS Game version 1.0.  This is the first “major” application I have done from start to finish on my own following some sort of software design.  Typically I would just dive in and started coding my applications, but this time I started by coming up with [...]

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Pre-release fixes & UML Diagram

Wednesday, July 8, 2009 20:42 No Comments

The following is a summary of the glitches I found and thus fixed along with a little background on how I enhanced the look and feel of the GUI.
Pre 1.0 release testing Fixes:

WinnerView was not clearing the winner of previous game when new game was created

Board:

added variable boardSize, which stores SMALL, MEDIUM, or LARGE passed [...]

This was posted under category: SOS Tags: , , , , , , , , , , , ,

Logo + Final UML Diagram

Saturday, July 4, 2009 22:29 No Comments

I am pretty much ready to release v1.0 of my SOS game, however, I was hoping that I would have come up with a logo that I could use to represent both my website and my software.
The following is a summary of my progress this week leading up to the release of version 1.0 (official [...]

This was posted under category: SOS Tags: , , , , , , , , , , ,

Feature Set: SOS v1.0

Friday, July 3, 2009 14:46 No Comments

Version 1.0 contains these features from the original feature set:

Playing area (grid)
Two player
Three difficulty settings (ie: board sizes)
Scoreboard to keep track of the SOS’s for each player
Undo
Player 1 goes first
Assign own name
Help/Instructions

On top of initial feature set I added:

Games won: the ability to keep track of how many games were won by each player until [...]

This was posted under category: SOS Tags: , , , , , , , , ,

SOS Version 0.5

Sunday, June 28, 2009 15:16 No Comments

I now have a production version of my SOS program, with mainly just essential functionality.  That is I only have one board size to use, the ability to change the player names, start a new game with the same board size, exit, display instructions and about information, and of course play an entire game from start [...]

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The Rules of SOS

Saturday, June 27, 2009 13:42 No Comments

A grid of nxn squares (where n>=3) is drawn in the playing area.  The first player places an S or an O into one of the squares upon the board, at which point it is then the second players turn.  The second player has the option of placing an S or an O in an [...]

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Score Calculations & GUI Updates

Sunday, June 21, 2009 20:50 No Comments

I am very happy with my progress so far.  Especially how I have been able to overcome obstacles along the way, in order to get to the point in my program that I am at now.  Last night I was up until 1AM working on getting some of the underlying logic to work with the GUI [...]

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