Archive for June, 2009
SOS Version 0.5
Sunday, June 28, 2009 15:16 No CommentsI now have a production version of my SOS program, with mainly just essential functionality. That is I only have one board size to use, the ability to change the player names, start a new game with the same board size, exit, display instructions and about information, and of course play an entire game from start [...]
The Rules of SOS
Saturday, June 27, 2009 13:42 No CommentsA grid of nxn squares (where n>=3) is drawn in the playing area. The first player places an S or an O into one of the squares upon the board, at which point it is then the second players turn. The second player has the option of placing an S or an O in an [...]
Score Calculations & GUI Updates
Sunday, June 21, 2009 20:50 No CommentsI am very happy with my progress so far. Especially how I have been able to overcome obstacles along the way, in order to get to the point in my program that I am at now. Last night I was up until 1AM working on getting some of the underlying logic to work with the GUI [...]
GUI Layout
Thursday, June 18, 2009 18:15 No CommentsI was casually working on my SOS program this week, until last night, when I shifted into over-drive and was determined to get a decent graphical user interface (GUI) to display the different views going. I actually got so caught up in it that I was up until 1AM, but I don’t mind. I know, creating a GUI [...]
Tweaks and First Run
Sunday, June 14, 2009 16:31 No CommentsI have made some more progress on my program this week, although I would have made some more progress on my program this week, although I did not get to spend as much time as I would have liked because of things I had to do including capturing home videos. At this point, although it [...]
Capturing Home Videos
Saturday, June 13, 2009 23:56 No CommentsMy family has a lot of home movies on 8 mm tapes from back when my sister and I were kids. My dad has talked about getting them taken off the old 8mm medium so that we could watch them as a family, however, he has never gotten around to having someone do that. Since [...]
Progress + UML Update
Sunday, June 7, 2009 22:02 No CommentsThroughout the week I have worked on my program on and off, the longest sitting being Friday night from around 8PM until 1AM when I finally went to bed. I am tentatively done the classes GridBagConstraintsExt, MoveHistory, Move, Options, Player, Position, and UndoView. The following is what I have modified in my UML diagram as I found the errors, [...]
Green-Dream 1.3
Saturday, June 6, 2009 22:15 No CommentsIn this release I fixed the problem of imporperly formated tables by addinig the following to my style.css code: /********* CSS for Tables ************************/ table { font: 12px, “Trebuchet MS”, arial; width: 320px; } th { padding: 0 0.5em; text-align: left; } td { font-size: 12px; line-height: 1.5em; border-bottom: 0px; padding: 0 0.5em; } td.width [...]
Shopping Mall: Java App
Thursday, June 4, 2009 23:02 No CommentsIn the Winter term of 2009 the class was given a project, done in partners using pair programming, required us to design a shopping mall application from the ground up providing a UML class, sequence, and state diagrams along with a fully functional application. We were required to have at least one shoe, game and [...]
UML Diagram
Monday, June 1, 2009 23:24 No CommentsI completed my UML diagram a couple days ago, but due to my busy weekend I am just getting around to making the post now. I worked on the diagram periodically for about a week and a half. I added the notes sections in order to give me a reminder as to how I am thinking [...]