Archive for June, 2009

SOS Version 0.5

Sunday, June 28, 2009 15:16 No Comments

I now have a production version of my SOS program, with mainly just essential functionality.  That is I only have one board size to use, the ability to change the player names, start a new game with the same board size, exit, display instructions and about information, and of course play an entire game from start [...]

This was posted under category: SOS Tags: , , , , , ,

The Rules of SOS

Saturday, June 27, 2009 13:42 No Comments

A grid of nxn squares (where n>=3) is drawn in the playing area.  The first player places an S or an O into one of the squares upon the board, at which point it is then the second players turn.  The second player has the option of placing an S or an O in an [...]

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Score Calculations & GUI Updates

Sunday, June 21, 2009 20:50 No Comments

I am very happy with my progress so far.  Especially how I have been able to overcome obstacles along the way, in order to get to the point in my program that I am at now.  Last night I was up until 1AM working on getting some of the underlying logic to work with the GUI [...]

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GUI Layout

Thursday, June 18, 2009 18:15 No Comments

I was casually working on my SOS program this week, until last night, when I shifted into over-drive and was determined to get a decent graphical user interface (GUI) to display the different views going.   I actually got so caught up in it that I was up until 1AM, but I don’t mind. I know, creating a GUI [...]

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Tweaks and First Run

Sunday, June 14, 2009 16:31 No Comments

I have made some more progress on my program this week, although I would have made some more progress on my program this week, although I did not get to spend as much time as I would have liked because of things I had to do including capturing home videos. At this point, although it [...]

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Capturing Home Videos

Saturday, June 13, 2009 23:56 No Comments

My family has a lot of home movies on 8 mm tapes from back when my sister and I were kids.  My dad has talked about getting them taken off the old 8mm medium so that we could watch them as a family, however, he has never gotten around to having someone do that.  Since [...]

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Progress + UML Update

Sunday, June 7, 2009 22:02 No Comments

Throughout the week I have worked on my program on and off, the longest sitting being Friday night from around 8PM until 1AM when I finally went to bed.  I am tentatively done the classes GridBagConstraintsExt, MoveHistory, Move, Options, Player, Position, and UndoView. The following is what I have modified in my UML diagram as I found the errors, [...]

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Green-Dream 1.3

Saturday, June 6, 2009 22:15 No Comments

In this release I fixed the problem of imporperly formated tables by addinig the following to my style.css code: /********* CSS for Tables ************************/ table { font: 12px, “Trebuchet MS”, arial; width: 320px; } th { padding: 0 0.5em; text-align: left; } td { font-size: 12px; line-height: 1.5em; border-bottom: 0px; padding: 0 0.5em; } td.width [...]

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Shopping Mall: Java App

Thursday, June 4, 2009 23:02 No Comments

In the Winter term of 2009 the class was given a project, done  in partners using pair programming, required us to design a shopping mall application from the ground up providing a UML class, sequence, and state diagrams along with a fully functional application.  We were required to have at least one shoe, game and [...]

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UML Diagram

Monday, June 1, 2009 23:24 No Comments

I completed my UML diagram a couple days ago, but due to my busy weekend I am just getting around to making the post now.  I worked on the diagram periodically for about a week and a half.   I added the notes sections in order to give me a reminder as to how I am thinking [...]

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