Posts Tagged ‘game’

Maze Solver Game

Saturday, December 19, 2009 15:43 No Comments

Essentially what the game consists of is you enter the size of your maze as an integer n (ie: 10) and then it generates a random maze of size nxn (ie: 10×10) which can be different for each nxn matrix you generate. Do to time restraints I wasn’t able to implement the A* search like [...]

This was posted under category: Programming-Uni Tags: , , , , , ,

Pathfinder: A path finding game.

Friday, October 30, 2009 17:56 1 Comment

Pathfinder is all about finding a path between point A and point B.  The GUI portion, provided for us, is sectioned off into a grid of ‘tiny’ squares where two are colored turquoise (set by programmer), in my case one on the mid left and the other on the mid right side of the grid.  You start [...]

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Card Game(s)

Sunday, October 11, 2009 22:41 No Comments

This idea came to me one day while I was sitting in my math class waiting for it to start.  I had arrived quite early so I cracked out my PDA and started playing solitaire.  Then I got to thinking, wouldn’t it be neat to create my own card game in which I could make [...]

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SOS Version 1.0

Friday, July 10, 2009 16:59 No Comments

I am proud to announce the release of my SOS Game version 1.0.  This is the first “major” application I have done from start to finish on my own following some sort of software design.  Typically I would just dive in and started coding my applications, but this time I started by coming up with [...]

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Logo + Final UML Diagram

Saturday, July 4, 2009 22:29 No Comments

I am pretty much ready to release v1.0 of my SOS game, however, I was hoping that I would have come up with a logo that I could use to represent both my website and my software.
The following is a summary of my progress this week leading up to the release of version 1.0 (official [...]

This was posted under category: SOS Tags: , , , , , , , , , , ,

Feature Set: SOS v1.0

Friday, July 3, 2009 14:46 No Comments

Version 1.0 contains these features from the original feature set:

Playing area (grid)
Two player
Three difficulty settings (ie: board sizes)
Scoreboard to keep track of the SOS’s for each player
Undo
Player 1 goes first
Assign own name
Help/Instructions

On top of initial feature set I added:

Games won: the ability to keep track of how many games were won by each player until [...]

This was posted under category: SOS Tags: , , , , , , , , ,

SOS Version 0.5

Sunday, June 28, 2009 15:16 No Comments

I now have a production version of my SOS program, with mainly just essential functionality.  That is I only have one board size to use, the ability to change the player names, start a new game with the same board size, exit, display instructions and about information, and of course play an entire game from start [...]

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The Rules of SOS

Saturday, June 27, 2009 13:42 No Comments

A grid of nxn squares (where n>=3) is drawn in the playing area.  The first player places an S or an O into one of the squares upon the board, at which point it is then the second players turn.  The second player has the option of placing an S or an O in an [...]

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Score Calculations & GUI Updates

Sunday, June 21, 2009 20:50 No Comments

I am very happy with my progress so far.  Especially how I have been able to overcome obstacles along the way, in order to get to the point in my program that I am at now.  Last night I was up until 1AM working on getting some of the underlying logic to work with the GUI [...]

This was posted under category: SOS Tags: , , , , , , , , , ,

GUI Layout

Thursday, June 18, 2009 18:15 No Comments

I was casually working on my SOS program this week, until last night, when I shifted into over-drive and was determined to get a decent graphical user interface (GUI) to display the different views going.   I actually got so caught up in it that I was up until 1AM, but I don’t mind.
I know, creating a GUI is [...]

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