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	<title>Forever Odd &#187; java</title>
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	<link>http://www.foreverodd.com</link>
	<description>Programming Projects &#38; Ideas by Devin Ryan</description>
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		<item>
		<title>Card Deck Version 0.5</title>
		<link>http://www.foreverodd.com/projects/personal/programming/card-deck/card-deck-version-0-5-514</link>
		<comments>http://www.foreverodd.com/projects/personal/programming/card-deck/card-deck-version-0-5-514#comments</comments>
		<pubDate>Mon, 28 Dec 2009 20:50:55 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Card Deck]]></category>
		<category><![CDATA[0.5]]></category>
		<category><![CDATA[card]]></category>
		<category><![CDATA[deck]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[playing]]></category>
		<category><![CDATA[project]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=514</guid>
		<description><![CDATA[I got the urge to do some programming over the holidays and since one of my ideas was for a card game I thought I would create a deck of regular playing cards that could be used for playing any card game which uses a regular deck. Basically the deck includes all 52 cards plus [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Maze Solver Game</title>
		<link>http://www.foreverodd.com/projects/school/programming-uni/maze-solver-game-493</link>
		<comments>http://www.foreverodd.com/projects/school/programming-uni/maze-solver-game-493#comments</comments>
		<pubDate>Sat, 19 Dec 2009 19:43:38 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Programming-Uni]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[solver]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=493</guid>
		<description><![CDATA[Essentially what the game consists of is you enter the size of your maze as an integer n (ie: 10) and then it generates a random maze of size nxn (ie: 10&#215;10) which can be different for each nxn matrix you generate. Do to time restraints I wasn&#8217;t able to implement the A* search like [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Parsing XML</title>
		<link>http://www.foreverodd.com/projects/school/programming-uni/parsing-xml-504</link>
		<comments>http://www.foreverodd.com/projects/school/programming-uni/parsing-xml-504#comments</comments>
		<pubDate>Sat, 19 Dec 2009 18:34:02 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Programming-Uni]]></category>
		<category><![CDATA[dom]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[parse]]></category>
		<category><![CDATA[parser]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[sax]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[uni]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=504</guid>
		<description><![CDATA[For one of my classes a project was to write two programs, one of which uses the document object model (DOM) API to parse an XML file and one which uses the Simple API for XML (SAX) API.  The programs are just tiny and do not dod anything fancy.  Basically just breaks down the content of the XML files into [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Pathfinder: A path finding game.</title>
		<link>http://www.foreverodd.com/projects/school/programming-uni/pathfinder-435</link>
		<comments>http://www.foreverodd.com/projects/school/programming-uni/pathfinder-435#comments</comments>
		<pubDate>Fri, 30 Oct 2009 21:56:35 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Programming-Uni]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[finder]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=435</guid>
		<description><![CDATA[Pathfinder is all about finding a path between point A and point B.  The GUI portion, provided for us, is sectioned off into a grid of &#8216;tiny&#8217; squares where two are colored turquoise (set by programmer), in my case one on the mid left and the other on the mid right side of the grid.  You start [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Protocol, Chat, &amp; LAN/Internet Play</title>
		<link>http://www.foreverodd.com/projects/ideas/protocol-chat-laninternet-play-369</link>
		<comments>http://www.foreverodd.com/projects/ideas/protocol-chat-laninternet-play-369#comments</comments>
		<pubDate>Wed, 02 Sep 2009 12:49:41 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[lan]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[protocol]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=369</guid>
		<description><![CDATA[The following could probably easily be considered three ideas in one, but because the protocol idea seems to &#8216;bridge&#8217; the other two I decided on an all-inclusive post. I would like to write my own application-layer protocol that would allow me transfer the data, whether it be text (for chat) or something else relevant to my application(s).  The [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Packagers &amp; Installers</title>
		<link>http://www.foreverodd.com/projects/personal/programming/packagers-installers-145</link>
		<comments>http://www.foreverodd.com/projects/personal/programming/packagers-installers-145#comments</comments>
		<pubDate>Tue, 14 Jul 2009 18:35:16 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[install]]></category>
		<category><![CDATA[installer]]></category>
		<category><![CDATA[IzPack]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[JSmooth]]></category>
		<category><![CDATA[package]]></category>
		<category><![CDATA[packager]]></category>
		<category><![CDATA[PackJacket]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=145</guid>
		<description><![CDATA[A while back I was surfing the Internet for a few days, in search of a way to package my Java application to make it executable (ideally on multiple operating systems).  I am able to make it an executable jar file, however, this did not solve wanting to have the documentation installed (well optional) with the program itself. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>SOS Version 1.0</title>
		<link>http://www.foreverodd.com/projects/personal/programming/sos/sos-version-10-301</link>
		<comments>http://www.foreverodd.com/projects/personal/programming/sos/sos-version-10-301#comments</comments>
		<pubDate>Fri, 10 Jul 2009 21:59:52 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[SOS]]></category>
		<category><![CDATA[1.0]]></category>
		<category><![CDATA[devin]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[ryan]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=301</guid>
		<description><![CDATA[I am proud to announce the release of my SOS Game version 1.0.  This is the first &#8220;major&#8221; application I have done from start to finish on my own following some sort of software design.  Typically I would just dive in and started coding my applications, but this time I started by coming up with [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pre-release fixes &amp; UML Diagram</title>
		<link>http://www.foreverodd.com/projects/personal/programming/sos/pre-release-fixes-uml-diagram-320</link>
		<comments>http://www.foreverodd.com/projects/personal/programming/sos/pre-release-fixes-uml-diagram-320#comments</comments>
		<pubDate>Thu, 09 Jul 2009 01:42:28 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[SOS]]></category>
		<category><![CDATA[1.0]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[fixes]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[pre]]></category>
		<category><![CDATA[pre-release]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[uml]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=320</guid>
		<description><![CDATA[The following is a summary of the glitches I found and thus fixed along with a little background on how I enhanced the look and feel of the GUI. Pre 1.0 release testing Fixes: WinnerView was not clearing the winner of previous game when new game was created Board: added variable boardSize, which stores SMALL, [...]]]></description>
		<wfw:commentRss>http://www.foreverodd.com/projects/personal/programming/sos/pre-release-fixes-uml-diagram-320/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Logo + Final UML Diagram</title>
		<link>http://www.foreverodd.com/projects/personal/programming/sos/logo-final-uml-diagram-302</link>
		<comments>http://www.foreverodd.com/projects/personal/programming/sos/logo-final-uml-diagram-302#comments</comments>
		<pubDate>Sun, 05 Jul 2009 03:29:36 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[SOS]]></category>
		<category><![CDATA[1.0]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[uml]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=302</guid>
		<description><![CDATA[I am pretty much ready to release v1.0 of my SOS game, however, I was hoping that I would have come up with a logo that I could use to represent both my website and my software. The following is a summary of my progress this week leading up to the release of version 1.0 [...]]]></description>
		<wfw:commentRss>http://www.foreverodd.com/projects/personal/programming/sos/logo-final-uml-diagram-302/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feature Set: SOS v1.0</title>
		<link>http://www.foreverodd.com/projects/personal/programming/sos/feature-set-sos-v10-285</link>
		<comments>http://www.foreverodd.com/projects/personal/programming/sos/feature-set-sos-v10-285#comments</comments>
		<pubDate>Fri, 03 Jul 2009 19:46:00 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[SOS]]></category>
		<category><![CDATA[1.0]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[set]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.foreverodd.com/?p=285</guid>
		<description><![CDATA[Version 1.0 contains these features from the original feature set: Playing area (grid) Two player Three difficulty settings (ie: board sizes) Scoreboard to keep track of the SOS’s for each player Undo Player 1 goes first Assign own name Help/Instructions On top of initial feature set I added: Games won: the ability to keep track [...]]]></description>
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		<slash:comments>0</slash:comments>
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