Posts Tagged ‘project’

Card Deck Version 0.5

Monday, December 28, 2009 16:50 No Comments

I got the urge to do some programming over the holidays and since one of my ideas was for a card game I thought I would create a deck of regular playing cards that could be used for playing any card game which uses a regular deck. Basically the deck includes all 52 cards plus [...]

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Maze Solver Game

Saturday, December 19, 2009 15:43 No Comments

Essentially what the game consists of is you enter the size of your maze as an integer n (ie: 10) and then it generates a random maze of size nxn (ie: 10×10) which can be different for each nxn matrix you generate. Do to time restraints I wasn’t able to implement the A* search like [...]

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Parsing XML

Saturday, December 19, 2009 14:34 1 Comment

For one of my classes a project was to write two programs, one of which uses the document object model (DOM) API to parse an XML file and one which uses the Simple API for XML (SAX) API.  The programs are just tiny and do not dod anything fancy.  Basically just breaks down the content of the XML files into [...]

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Pathfinder: A path finding game.

Friday, October 30, 2009 17:56 1 Comment

Pathfinder is all about finding a path between point A and point B.  The GUI portion, provided for us, is sectioned off into a grid of ‘tiny’ squares where two are colored turquoise (set by programmer), in my case one on the mid left and the other on the mid right side of the grid.  You start [...]

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Card Game(s)

Sunday, October 11, 2009 22:41 No Comments

This idea came to me one day while I was sitting in my math class waiting for it to start.  I had arrived quite early so I cracked out my PDA and started playing solitaire.  Then I got to thinking, wouldn’t it be neat to create my own card game in which I could make [...]

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Remote File Modifier / FTP

Thursday, August 13, 2009 21:48 2 Comments

I read somewhere once that for ideas you should look to what monotonous tasks you can automate, which is how this idea started to formulate.  A co-worker, Bill, and I are putting in multiple trixbox based phone systems and are coming across allot of tweaks as we go that need to be pushed across multiple servers.   By [...]

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SOS Version 1.0

Friday, July 10, 2009 16:59 No Comments

I am proud to announce the release of my SOS Game version 1.0.  This is the first “major” application I have done from start to finish on my own following some sort of software design.  Typically I would just dive in and started coding my applications, but this time I started by coming up with [...]

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Pre-release fixes & UML Diagram

Wednesday, July 8, 2009 20:42 No Comments

The following is a summary of the glitches I found and thus fixed along with a little background on how I enhanced the look and feel of the GUI.
Pre 1.0 release testing Fixes:

WinnerView was not clearing the winner of previous game when new game was created

Board:

added variable boardSize, which stores SMALL, MEDIUM, or LARGE passed [...]

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SOS Version 0.5

Sunday, June 28, 2009 15:16 No Comments

I now have a production version of my SOS program, with mainly just essential functionality.  That is I only have one board size to use, the ability to change the player names, start a new game with the same board size, exit, display instructions and about information, and of course play an entire game from start [...]

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GUI Layout

Thursday, June 18, 2009 18:15 No Comments

I was casually working on my SOS program this week, until last night, when I shifted into over-drive and was determined to get a decent graphical user interface (GUI) to display the different views going.   I actually got so caught up in it that I was up until 1AM, but I don’t mind.
I know, creating a GUI is [...]

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