Posts Tagged ‘SOS’
SOS Version 1.0
Friday, July 10, 2009 16:59 No CommentsI am proud to announce the release of my SOS Game version 1.0. This is the first “major” application I have done from start to finish on my own following some sort of software design. Typically I would just dive in and started coding my applications, but this time I started by coming up with [...]
Pre-release fixes & UML Diagram
Wednesday, July 8, 2009 20:42 No CommentsThe following is a summary of the glitches I found and thus fixed along with a little background on how I enhanced the look and feel of the GUI.
Pre 1.0 release testing Fixes:
WinnerView was not clearing the winner of previous game when new game was created
Board:
added variable boardSize, which stores SMALL, MEDIUM, or LARGE passed [...]
Logo + Final UML Diagram
Saturday, July 4, 2009 22:29 No CommentsI am pretty much ready to release v1.0 of my SOS game, however, I was hoping that I would have come up with a logo that I could use to represent both my website and my software.
The following is a summary of my progress this week leading up to the release of version 1.0 (official [...]
Feature Set: SOS v1.0
Friday, July 3, 2009 14:46 No CommentsVersion 1.0 contains these features from the original feature set:
Playing area (grid)
Two player
Three difficulty settings (ie: board sizes)
Scoreboard to keep track of the SOS’s for each player
Undo
Player 1 goes first
Assign own name
Help/Instructions
On top of initial feature set I added:
Games won: the ability to keep track of how many games were won by each player until [...]
SOS Version 0.5
Sunday, June 28, 2009 15:16 No CommentsI now have a production version of my SOS program, with mainly just essential functionality. That is I only have one board size to use, the ability to change the player names, start a new game with the same board size, exit, display instructions and about information, and of course play an entire game from start [...]
The Rules of SOS
Saturday, June 27, 2009 13:42 No CommentsA grid of nxn squares (where n>=3) is drawn in the playing area. The first player places an S or an O into one of the squares upon the board, at which point it is then the second players turn. The second player has the option of placing an S or an O in an [...]
Score Calculations & GUI Updates
Sunday, June 21, 2009 20:50 No CommentsI am very happy with my progress so far. Especially how I have been able to overcome obstacles along the way, in order to get to the point in my program that I am at now. Last night I was up until 1AM working on getting some of the underlying logic to work with the GUI [...]
GUI Layout
Thursday, June 18, 2009 18:15 No CommentsI was casually working on my SOS program this week, until last night, when I shifted into over-drive and was determined to get a decent graphical user interface (GUI) to display the different views going. I actually got so caught up in it that I was up until 1AM, but I don’t mind.
I know, creating a GUI is [...]
Tweaks and First Run
Sunday, June 14, 2009 16:31 No CommentsI have made some more progress on my program this week, although I would have made some more progress on my program this week, although I did not get to spend as much time as I would have liked because of things I had to do including capturing home videos.
At this point, although it can [...]
Progress + UML Update
Sunday, June 7, 2009 22:02 No CommentsThroughout the week I have worked on my program on and off, the longest sitting being Friday night from around 8PM until 1AM when I finally went to bed. I am tentatively done the classes GridBagConstraintsExt, MoveHistory, Move, Options, Player, Position, and UndoView.
The following is what I have modified in my UML diagram as I found the errors, or [...]