Posts Tagged ‘uml’
Pre-release fixes & UML Diagram
Wednesday, July 8, 2009 20:42 No CommentsThe following is a summary of the glitches I found and thus fixed along with a little background on how I enhanced the look and feel of the GUI.
Pre 1.0 release testing Fixes:
WinnerView was not clearing the winner of previous game when new game was created
Board:
added variable boardSize, which stores SMALL, MEDIUM, or LARGE passed [...]
Logo + Final UML Diagram
Saturday, July 4, 2009 22:29 No CommentsI am pretty much ready to release v1.0 of my SOS game, however, I was hoping that I would have come up with a logo that I could use to represent both my website and my software.
The following is a summary of my progress this week leading up to the release of version 1.0 (official [...]
Tweaks and First Run
Sunday, June 14, 2009 16:31 No CommentsI have made some more progress on my program this week, although I would have made some more progress on my program this week, although I did not get to spend as much time as I would have liked because of things I had to do including capturing home videos.
At this point, although it can [...]
Progress + UML Update
Sunday, June 7, 2009 22:02 No CommentsThroughout the week I have worked on my program on and off, the longest sitting being Friday night from around 8PM until 1AM when I finally went to bed. I am tentatively done the classes GridBagConstraintsExt, MoveHistory, Move, Options, Player, Position, and UndoView.
The following is what I have modified in my UML diagram as I found the errors, or [...]
UML Diagram
Monday, June 1, 2009 23:24 No CommentsI completed my UML diagram a couple days ago, but due to my busy weekend I am just getting around to making the post now. I worked on the diagram periodically for about a week and a half. I added the notes sections in order to give me a reminder as to how I am thinking [...]